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Fall 2016
  • Fall 2016
  • Graduate courses offered in fall 2016.¬†Course subjects include Educational Technology, Literacy, Inclusion, Educational Practices and the Arts.¬†


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Professional Institute for Educators Courses

Courses listed below are for non-matriculated students ONLY.  
Please refer to the COURSE NOTES section for in-person meeting dates for Hybrid courses.

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Course Instructor Dates + Times Location Credits + Fees
3-D Projects for the Classroom: Ceramic Tile + Mosaics, Advanced
VPAS 517NM 01
James Pastore
  • Fall 2016
  • Oct 15 to Oct 30
  • Sat, Sun 9:00 AM - 4:00 PM
GoggleWorks

Create large and small-scale ceramic mosiac constructions through the use of line drawings, freehand sketches, slide transfers or with computer assistance. Participants work on more advanced techniques and projects, with more complex concepts and critiques. Application to classroom use is considered.

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3-D Projects for the Classroom: Ceramics Tile + Mosaics, Advanced II
VPAS 560NM 01
James Pastore
  • Fall 2016
  • Oct 15 to Oct 30
  • Sat, Sun 9:00 AM - 4:00 PM
GoggleWorks

Develop advanced skills in ceramic tile and mosaics, using techniques involving plaster mold castings for tile replication, as well as various glazing options. Build your personal repertoire of tile and mosaic skills, and learn how to think and work three-dimensionally. Projects are adaptable for K-12 teachers across content areas.

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3-D Projects for the Classroom: Ceramics Tile + Mosaics, Introductory
VPAS 516NM 01
James Pastore
  • Fall 2016
  • Oct 15 to Oct 30
  • Sat, Sun 9:00 AM - 4:00 PM
GoggleWorks

Create large and small-scale ceramic mosaics constructions through the use of line drawings, freehand sketches, slide transfers or with computer assistance. Learn techniques such as plaster mold castings for tile replication opportunities, the use of plastic patterns or one-of-a-kind fabrications. Mounting and hanging are covered as well. Content open to all teachers with an interest in producing tiles; application to classroom use is considered.

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Advanced Classroom Integration of Ipad Technology
ETEC 514NM 01
Scott Duggan
  • Fall 2016
  • Oct 18 to Nov 17
  • Tue, Thu 5:30 PM - 9:00 PM
Unionville ES

This course is for educators who want to go beyond a basic understanding of the mechanics of using an iPad. Discover tips and tricks on how to manage the students' workflow and take advantage of the iPad's advanced capabilities. Participants will learn where to find reviews of apps and explore a wide variety of free productivity apps, assessment apps, apps for specific subject areas and special education students. Application task challenges will provide an opportunity to use apps in combination with one another to create more sophisticated projects and interactive presentations.

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Blended + Flipped Learning: What is it All About?
ETEC 516NM 01
Scott Duggan
  • Fall 2016
  • Oct 17 to Nov 09
  • Mon, Wed 5:30 PM - 9:00 PM
Unionville ES

Are you looking to expand your knowledge of- and ways to best facilitate- blended and flipped learning? We will explore multiple ways to optimize- and to comfortably and appropriately balance- classroom time and at-home time within blended and flipped formats. Begin to experiment with flipped classroom practices using free classroom resources. Learn how to flip learning in any environment, even with limited online access and/or limited devices. How might you use structures that are already in place, such as stations and clusters, to tailor the best learning experience for students in your classroom? Open to K-12 educators who have experience at all levels of blended learning and flipped classroom implementation.

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Creating Classroom Community Through the Arts
INCL 515NM 01
Tina Pisch
  • Fall 2016
  • Nov 15 to Dec 08
  • Tue, Thu 5:30 PM - 9:00 PM
Bucks County IU

Creating a classroom community through music, dance and theater introduces strategies for educators to incorporate elements of arts-based thematic instruction. Educators will use guided discovery, movement, imagery, spatial concepts, choreography, musical and rhythmic accompaniment and group theater games to promote positive relationships and academic achievement. This course will be facilitated by the instructor within a collaborative and cooperative framework, building upon current educational philosophies and practices, including Responsive Classroom. Instruction will be transparent, in that educators will be engaged in learning activities, which they may choose to adapt to meet the needs and developmental levels of their own students. Each class session will begin with a Circle of Power and Respect, interactive activities, and processing techniques derived from Restorative Practices. Application of learning from previous courses will be integrated into daily reflections and into the final project. Educators will collaboratively prepare projects in class and will be expected to continue this creative process outside of class, refining their thematic unit/'work of art' and reflecting on classroom experience. Educators will be encouraged to actively participate in theater games and activities, experiment with various theater techniques, and design theater, dance or music-based thematic units integrating standards-based curriculum and IEP goals.

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Digital Communication in the Classroom
ETEC 508NM 01
Scott Duggan
  • Fall 2016
  • Sep 19 to Oct 17
  • Tue, Thu 5:30 PM - 9:00 PM
Chester County IU

Digital Communication is the exchange of information over a range of different media tools. Student and teachers now have the ability to interact with each other over blogs, wikis, forums, discussion boards, and more. This class explores the opportunities that these types of digital communication can bring to the educational setting and how these support the curriculum most effectively.

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Digital Storytelling in the Classroom
ETEC 502NM 01
Rupa Misra
  • Fall 2016
  • Oct 17 to Nov 14
  • Mon, Wed 5:30 PM - 9:00 PM
Montgomery Co IU

Learn how reading, math and social studies assignments can be transformed into digital storytelling adventures. Participants investigate a variety of interdisciplinary projects with photography and videography, inspiring both themselves and their students to reflect thoughtfully and creatively. Digital stories come in many different flavors, from the creation of simple audio offerings to basic multimedia projects. This course incorporates a range of current technology options. No previous experience with digital photography or video editing necessary.

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Exploring Literacy Through the Visual Arts
LITY 502NM 01
TBA
  • Fall 2016
  • Nov 05 to Dec 03
  • Sat 9:00 AM - 4:00 PM
UArts

This course is appropriate for K-8 classroom teachers, special needs and ELL teachers, and teachers of science, mathematics and social studies who see literacy as a skill that extends across content areas and wish to investigate how an integrated curriculum with visual art at the core will increase the overall literacy of their students. With the goal of transforming literacy acquisition from learning to read, to reading to learn across all academic content areas, educators will gain a basic understanding of how the brain learns and why a visual art integrated approach can build both the acquisition of literacy skills and the fluency students need to become proficient and advanced learners.

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Foundations of Educational Technology
ETEC 500NM 01
Joe Bires
  • Fall 2016
  • Sep 19 to Oct 17
  • Sat 9:00 AM - 3:00 PM
Chester County IU

Are you connecting with the digital learners of today? Are you utilizing the classroom technology available to you? This course introduces topics, theories, and principles in educational technology. It emphasizes the use of technology in the classroom as an "instructional tool" to enrich the quality of your teaching and enhance learning. This course includes the use of a variety of educational technology tools as well as discussions about internet safety, ethics, and copyright concerns. You will leave this course with knowledge about how to create an engaging lesson incorporating the use of technology and will successfully be able to implement web resources in your classroom to enhance instruction. You will learn techniques to effectively improve your classroom through the use of a variety of online tools and assessments and learn about technology that can be used to differentiate instruction to accommodate students with different learning styles. Develop skills that will ease you and your classroom into a 21st century technology learning environment.

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Foundations of Literacy in the Classroom
LITY 500NM 01
TBA
  • Fall 2016
  • Sep 24 to Oct 22
  • Sat 9:00 AM - 4:00 PM
Montgomery Co IU

Literacy is the foundation for student achievement regardless of the subject matter. This course provides K-8 educators with tools and strategies needed to teach the foundational skills of reading, writing, speaking, listening and language using best instructional practices, differentiated instruction and formative/substantive assessment. Curriculum design and classroom organization to optimize learned best practice are examined. Each participant contributes to the group's learning by researching teaching skills in one of the five foundational areas and presenting that research to the class. Participants then practice teaching skills from each foundational area in both small group and individual mock scenarios and develop lesson plans and classroom design models that enhance instruction and learning.

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Game-Based Learning in the Classroom, Introductory
ETEC 521NM 01
Rupa Misra
  • Fall 2016
  • Sep 19 to Oct 17
  • Sat 8:30 AM - 4:00 PM
Montgomery Co IU

This course will provide educators an opportunity to explore the principles, processes and theories of game-based learning in the classroom. Educators will critically analyze the characteristics and applications of digital games for various learning needs. The course is designed to explore the symbiotic classroom relationship between games, play and learning. We will identify and analyze current trends such as integration of games, data analytics, and badges for learning. We will explore the fundamental elements of game-based learning and we will write a game design document (GDD), including the story, learning theories, mechanics, technology and aesthetics.

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