This course will build educators' knowledge of and skills around game-based learning through practice. Educators will create one or more educational games and evaluate their games based on user research. We will explore and test various approaches to game design, with a focus on iterative development, aesthetic principles, prototyping, flow theory, the nature of fun, and user interface. Educators will leave this class with a solid footing in game-based learning.
This is a hybrid course with in person dates Jan 22 + 24, Jan 29 + 31, Feb 5 + 7, Feb 12 + 14, 530-9:00pm.