This course will provide educators an opportunity to explore the principles, processes and theories of game-based learning in the classroom. Educators will critically analyze the characteristics and applications of digital games for various learning needs. The course is designed to explore the symbiotic classroom relationship between games, play and learning. We will identify and analyze current trends such as integration of games, data analytics, and badges for learning. We will explore the fundamental elements of game-based learning and we will write a game design document (GDD), including the story, learning theories, mechanics, technology and aesthetics.
This is a hybrid course with in person dates Jan 22 + 24, Jan 29 + 31, Feb 5 + 7, Feb 12 + 14, 5:30-9:00pm.